The resulting damage values against organization and strength are scaled by 0.04[4][5] instead of 0.053[6] organization and 0.05[7] strength as in land combat between divisions. For an effective bombing campaign, youll need at least 1000 of them, as the auto-repair of buildings can be too great to overcome. Since many of the conditions during play are dynamic, wings may fly different missions at different types, producing multiple types of results. Questions, Paradox Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. The excess intel will begin to tick down, and only when it falls below the effective cap will the player begin to lose effective intel against that nation. https://forum.paradoxplaza.com/forug-and-strategic-bombers.1450114/post-27193574. They improve the following stats of aircraft executing the respective mission type[1]: Escort Efficiency belongs to the same family of modifiers but has no effect. The auto-repair mechanism also means that bigger wings are better. Tank designs before 1940 are not included; their design should be similar to the designs listed below. Intel advantage + air superiority can go from 25% to 40% bonus. Air bases are needed for the operation of aircraft. The maximum penalty without doctrine is 35% at 100% air superiority. They may get targeted by naval anti-air. Pilot exercises. The stats of a unit are displayed when editing a unit in the template designer, and the current stats of a division in the field can be inspected by clicking on their icon. To perform multiple missions simultaneously, create multiple smaller wings and assign a wing to each individual mission. This means that in some parts of the Pacific planes will only fly one sortie during the day, which can really hurt carriers depending on where you engage. 20% is from air recon (scout planes) and 10% is because of their fascist ideology. It costs 5 army xp to add or remove a batallion, and 10 army xp for a support company. What I noticed is that playing a game as Germany and owning all of Europe, the USA is a pain to get. This detection percentage is modified by other variables. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. The tooltip for the air base shows the total number of planes located there (and a list of the countries with air wings and the types of planes). support artillery specifically is stupid cost effective. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) Early to mid game I focus on fighters and close air support to ensure I'm winning my land campaigns, and by the time I have enough industry to really crank out serious numbers of them I've already conquered enough of the world to render the entire air game nothing more then time consuming micro. At strattie bombing they are not so good, but they do what CAS does when CAS doesnt have the legs. Note that your bombers may get targeted by State anti-air . ), and due to night penalty, I have always thought that the air force performs better if they do all of them during the day rather than at night. The recon company provides simpler benefits: speed and reconnaissance. A regiment (vertical column) can only hold batallions of its type (e.g. If in a mp game yes, vs ai no. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. So having more support arty by having smaller divisions, boosted by SF (right) would be good. Each plane can give up to 0.2 supplies, meaning a full wing of 100 can give 20 supply. Railway guns decrease enemy attack, defense and entrenchment. Press J to jump to the feed. It is VERY effective, but numbers play a big part. Use a Tank/Plane Designer Company to give your tank/plane extra stats (designer works even on tank/plane variants, even when the designer was hired after the base model had already been researched). Besides them being required for nukes, they're okay in masses, especially in the late game. To gather intel% on the industry/army/air of the country, the Scout planes can be assigned to any air zone and build up the intel bonus (to the intel tabs) over time. None of the plane's attributes have an influence on the effectiveness of anti-air. Example below: As the UK player, there is 60% intel about Italy's air force. Excess breakthrough is useless, but luckily breakthrough is a cheap stat. Players carrying out strategic bombing should note: Players subject to strategic bombing can respond in several ways: Players can assess the impact of their bombing and their defenses in the region's air combat screen (number of buildings bombed, percentage of bombers disrupted). Tanks have a high supply usage, logistics company reduces their supply usage significantly. Also, is producing lots of naval bombers and putting them on naval strike . Example: The enemy side of a battle has four divisions with 1936 support anti-air battalions (15.2 air attack) and four divisions without any anti-air. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Another fun fact is that this is in global hours, but day/night is calculated in local hours. I've been told that you should use either CAS or Strats. The AI does not understand how to use the tools available to it, and should not be used as a metric for balance testing. If no missions are assigned, air wings will remain idle in their air bases. The actual amount is a random value up to that portion (i.e. It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night . It still gives +20% strat bombing compared to day bombing's +30%, which isn't that much less if you factor in the additional +20% from the final doctrine tech (so you're looking at +40% vs. +50%), while also giving you a -50% modifier to strat bombing during the night which should result in overall higher damage when bombing full-time (and especially when only bombing during the night, obviously). That makes a lot of sense, that they make the enemy air force less effective then start taking out production and supply. meanwhile if you just take the right side you're only getting a 30% bonus. Medium tanks typically offer the best of both worlds. So a compromise between those effects is 20-30 CW. The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. Hearts of Iron 4 1.12.6 patch notes reinforce HoI4 War Effort. They can perform Strategic Bombing air missions, as well as drop nuclear bombs. In this guide, youll be shown what division templates are best, supported by actual calculations. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Naval Bombers are able to perform attacks against enemy ships. Tactical bombers have more versatility and can be just as deadly as Strat bombers to infrastructure provided you have enough of them. Does this modifier work ? That is, the battleship will lose 1.5 hit points out of its total of 150 hit points. The CAS frontage of a battle can be filled by planes from multiple friendly wings. there is no (functional) mechanic in game for escorts/escort efficiency. Press question mark to learn the rest of the keyboard shortcuts. strategic, tactical, CAS, NAV ? By that point, every plane they had suffered a 100% overcrowded airfield penalty, and all of their units suffered from attrition. CAS planes. Honestly, I want those factories when I conquer the territory, and I have no interest in having to repair them when I do. Each plane assigned to the attack rolls to hit a target. A region's air superiority is determined by comparing your air power (plus allies) to the enemy's air power. Through Officers of the Service Role focus. This item will only be visible in searches to you, your friends, and admins. Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . Mission efficiency icon: Effects on mission efficiency of an air wing: Effects on mission efficiency in a strategic region: Missions will be conducted regardless of weather, but bad weather reduces detection and efficiency and increases the risk of an accident at take-off and landing. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. CAS gives your divisions a up to 25% bonus to attack and defense/breakthrough. Bomb the infrastructure behind German lines. How to Use Nukes in HOI4 - SideGamer What is better: large or small divisions? Tactical bomber: Can be outfitted for any role, but is best used as CAS. If you're the USA I think they can be useful, if you're anyone else I'd say just go for Tactical bombers. ICBMs vs Strategic Bombers - Hoi4 Testing - YouTube Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. the infantry category). Read our Hearts of Iron 4 DLC guide. Has anyone tried Convoy Raiding with Subs? Is it worth it? Every plane that joins a battle produces 0.0005[13] country air experience. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. (Taking into account the minimum-of-1, the result is 1.84). The mission flown will be the first one in priority order, as shown in the left-to-right order of the buttons in the air UI. I couldn't build a navy big enough to kill all their carriers and battleships, so instead I built some radar stations and piled 1,000 naval bombers into the Mediterranean. In addition, combat width, reliability and support companies are discussed in detail. The air support bonus can be observed in the tooltips that appear when you hover over icons for land units stats shown in the battle display. In HOI3 you could decide whether to target factories, air bases, infrastructure, ports, etc. Available for: Fighter, Heavy Fighter, Jet Fighter. The ratio is non-linear, at high levels of air superiority you need to add substantially more planes to increase air superiority by 1%. Close air support mission [ edit | edit source] Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Lets talk about strat bombers and whether they are good now. Nukes help a lot. This meant that Germany didn't have the infrastructure to move supplies and units easily, as well as not being able to produce more, which is a big problem especially in the late game. hoi4 isn't an easy game, people opt to play it . 3. Thus, there is no need to match CAS wing size with combat widths. Does it affect just CAS or any aircraft with a CAS mission available, i.e. New comments cannot be posted and votes cannot be cast. Bomb Scotland's infrastructure into dust and watch them all die. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. Its also silly to have to whittle down Britain's nearly 20k plane reserves by 1940. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. While playing one thing I have had difficulty judging is the effectiveness of strategic bombing. Scout plane: Provides intel on enemy troop compositions. Naval bombers en masse are ridiculous. For example, with 60% air superiority the enemy will suffer a 7% penalty to defense and breakthrough. Situational (if you need lots of PP): State Serves the Military (Fascist). In a Naval zone, the Scout planes will contribute towards air superiority in the zone which increases detection in the Naval zone. How should you build your strat bombers.I'm going to stream tonight (day of release) a strat bom. While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. Is there a template that negates this, other than the Ancient CAS? Strategic Bombers attack enemy buildings and infrastructure, starving them of precious industry. New comments cannot be posted and votes cannot be cast. Invading the US only to be bogged down by unfathomable numbers of US troops? Wings of 500 bomb the shit out of any zone. It might even be worthwhile if the player captures a state without an air base to build their own level 1 base there as quickly as possible. Available for: Naval Bomber, Tactical Bomber, Jet Tactical Bomber, Strategic Bomber, Jet Strategic Bomber. This is a community maintained wiki. The amount of intel that scout planes can contribute to the overall intel about a nation is capped. They are super expensive and need to be escorted by Fighters to be worth the cost. It's a bit of a niche area. Solution? What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. Available for: Strategic Bomber, Jet Strategic Bomber, Tactical Bomber, Jet Tactical Bomber. They get attacked by 91 CAS planes every 8[12] hours. Transport plane: Deploys paratroopers and drops supplies. You can add up to 5 support companies to a division. More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Press question mark to learn the rest of the keyboard shortcuts. They're generally pretty useless. @jellestuifzand Good idea, I'll do that later! Aircraft carriers act as additional, floating air bases. Moving to an allied or enemy province in bad weather or bad terrain. For example, conquering Britain and the Yanks show up dumping a hundred divisions to hold Scotland. Some of them I'm sure they get from America but in the last patch they tweaked the AI so that it builds more fighters. Air superiority. If you build air, you do it for strategic bombing or supporting your ships. There is also a Reorganize option that allows greater control over moving planes between two or more wings of the same type. 1.4K. Questions, Paradox The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. urban environments, across rivers, forts, etc. How effective is strategic bombing? : r/hoi4 - reddit The only problem at the moment in single player is the AI isn't good enough to threaten you like a human player would, and you're usually conquering too fast for strategic bombers to do anything other than destroy the factories you're about to conquer. As mines are laid, some mines will graphically become visible on the map. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Interception. They can perform Close Air Support, Naval Strike, and Port Strike air missions. I didn't know they targeted Airbases first. Permanent link; Page information; Ad Space Strategic bomber. It is possible to have a 1940 plane at the start of 1939! Would make it easier to build them. Join. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it).