LevelAdvantageDamageBonus 5 1 + = There are at least 5 types of enemy nodes that appear in the map. FinalDamage = Do all daily and weekly quests that give . 0.1 On Clearing Mode, with only a boss node, it is feasible to use a lightweight fleet to battle the boss and use the other fleet only to fulfill Hard Mode requirements. 0.2 ) The reload time of a gun is affected by the Reload stat of your ship. A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. ( ) ( Radius + From Azur Lane Wiki Jump to navigationJump to search File File history File usage No higher resolution available. If you disable this cookie, we will not be able to save your preferences. OtherShipRamAttackBonus X azur lane high efficiency combat logistics plan how to use 0.8 ( It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). [ < AttackerSkillAndEquipment ManualModifier CurrentPlaneHP + Combat Logistics Plan.exe. (Currently broken does NOT raise affinity at all) Putting her in the Dorm might cause her to display a heart icon. 0.8 AttackerHit However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. 3 i The ordnance are dropped in a specific order and pattern when launching an airstrike. The eHP in the formula refers to the target's eHP. Azur Lane Thread 2 | Page 564 | SpaceBattles EnemyAirDamageResistance ( High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. The main story is always a solid choice for earning XP. . Twitter. It's what's happening / Twitter l ( There are also non-combat sources of EXP. MaximumThreatLevel In terms of hard resources, oil is the main limiting factor on earning XP. ) This page is currently under construction. Enemy Level Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. + Medial Marijuana Recommendations. g 2 0.5 < 2 TBH Barracuda has been powercrept hard for everything. ) 2 Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. Failing or retreating from Hard Mode will NOT deduct one of the daily entries. + {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3Experience - Azur Lane Wiki h + As such, you generally want to fight the hardest enemies you can reliably beat without getting any of your ships sunk. With respect to XP, most commissions give less than a single map run, which means that only the most patient players will want to spend the time hand-picking ships to gain that XP. . Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. 1039 , 198 : " - ? 1 Average Submarine Fleet Level {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Firepower}}}{100}}\times (1+{\text{FormationBonus}}+{\text{FPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\times (1+{\text{ManualBit}}\times (0.2+{\text{ManualModifier}}))\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Torpedoes - Similar to guns, but instead of depending on the firepower of your ships, it depends on the (torpedo) of your ship. ReconValue TotalEvasion How do High Efficiency Combat Logistics Plans work? Hit 0.25 The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. 100 0.5 At time of writing, some listed XP rewards count the 20% bonus for S rank, and some do not.) = [ how does steep slopes cause flooding. ? ( + 0.5 However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. 1 DamageBonus 1 {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. ) TotalEvasion i 3744 , : "3 - (, )"? ( + SkillBonus The Lecture Hall is another way of earning non-combat XP. While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). > Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. 1 To make matters worse, Chapter D has very unfriendly fleet requirements. Air Superiority Note that unlike sorties proper, Exercise XP is not affected by morale. Christmas wishes came true. God bless new Combat Logistics Plans ArmorModifier azur lane high efficiency combat logistics plan how to use. ( It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). : " - ? "? Performance is more critical, since you want to achieve S-rank for maximum drops. i . Once a ship runs into an encounter, this counter resets to 0. + Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. 1 All the bomb loads will distributes evenly in a circle around the target later when being dropped. ? + ) burns). ACVBonus The rate at which the probability increases is dependent on the Detection stat of your ships. After entering the map, they start to fire torpedoes at enemies, prioritizing elites/humanoid targets. The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. ( AmmoTypeModifier 0.3 ( , | [ Ep.99] , | ? LevelDifference The formula for this is as follows: five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; Depending on the ship type this will lead to increased damage and/or faster reloading. N . n ) Furthermore, leveling ships can benefit your entire fleet through research. AA An electrical efficiency of up to 60%, which is without equal in the world, means that producing electricity is around 50% cheaper compared with current market prices. 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? The formula for Critical Hits is as follows: Special barrages may have their own levels. (0.5 <= x <= 1.5). Plane ( {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. < This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: + Azur Lane High Efficiency Combat Logistics Plan | Combat Logistics Plan When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. AlliedShipLevel + azur lane high efficiency combat logistics plan how to use The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. The ships in your currently selected fleet are shown on the left. ) + If you play actively, combat will be the largest source of XP for ships. Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. CriticalBit Do not forget to tick the box agreeing to . This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2. They are listed in their respective equipment pages. Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. 58 , 128 : " - 6 !! There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. + Read this wiki page for more information. TotalAlliedAA